cogito cogito ergo cogito sum
Thoughts about the Starforce Boycot.
Published on March 17, 2006 By ins11 In PC Gaming

While driving to work today I was thinking about Starforce and how it is being applied by Publishers and Developers to software titles many gamers are interested in purchasing, and how gamers attempt to combat it.

But is it Starforce we should blame, or is it the industry as a whole, spesifically targeting the Software Publishers & Developers who decide to utilize it.

There is no doubt to anyone that Starforce is a very strong restriction technology that can be applied to software, but is it the right kind of software to utilize for games, that is the question.



The way I see it, Starforce are the manufacturers of guns, but they only offer it on the market, and it is up to those who purchase it to decide on its implementation.

Do you blame the gun manufacturer or the user for killing?

Killing is more fitting word than I first though, as they are in fact killing our enjoyment of gaming, where instead of being interested in what features the game has, or commenting on the screenshots, videos and stories the games tell, we are more and more interested in only knowing one or two things:

- Will it use Starforce, SecuRom, SafeDisc, LaserLock, TAGES, Fade, ETc etc etc..
- Will it require Media in drive (Dongle use) to be enjoyed

This, I believe, also explains why companies such as Stardock have had a phenomenal success, because the most important question many gamers ask today, is already answered : NO, we do not employ copy restriction (Guns) on our software, because we view you as a valued CUSTOMER instead of a CONSUMER.


If 'we' are to boycot someone, it should not be targeting the company Starforce and their communication problems with the (mostly) western users.

Around the world, people have different methods of communicating as well as a different way of interpreting what is being communicated to them.
This results in miscommunication which could explain why some in the west see them as Arrogant Bastards, whereas they view themselves as Strong. We also have the language barrier to consider.

Regardless:

The issue is the Starforce technology being applied by many larger scale publishers, most notably UBI-SOFT and CODEMASTERS, which are the companies that should be targeted with a Consumer Boycot, not the company STARFORCE who produce the technology. Starforce produce the guns that Codemasters, Ubi-Soft, Jowood and others utilize to destroy our enjoyment of games.


Comments (Page 3)
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on Mar 19, 2006
Steve Fawkner ...(post)....


I was a BIG fan of the Warlord series (It was the only cool title for Mac people at a certain point in time) and in fact ended up purchasing several versions of the same title for different systems that I had over a couple years.

However for the last version of it simply lost its "pizzazz" for me and I elected to stop supporting the title. The DCM system was one of the things that clinched it for me.

Anyway, if you read his post more closely he suggests that maybe it is time to reconsider things. I hope GC2 is the reason for this sediment.
on Mar 20, 2006
Well, with VISTA and TCPA its gonna be even harder to be a Customer rather than a Consumer.
You're even gonna loose control of what you can do on your computer. (As in not being able to install any driver you want)

on Mar 21, 2006
@Jeysie: So all they know by those numbers is that, if you have one game 'released' into the wild, the sequel (if the original was good) will sell better due to all the free advertisement they got from the first version.

I dont think Copy Restriction had anything to do with the increased sales of version 2. Since it was also cracked and released, and if people managed to get the crack for version 1, I'm sure that -- 2 years after (guesstimate) there are a lot more people who are able to get a warezed version of the game.

Diablo / Starcraft had a good feature on the game disc, you could "spawn" a copy that could be used for multiplayer/demo purposes, I'm sure that got them some extra sales. -- > Good Demo ->> More Sales ---> NO Starforce


on Mar 21, 2006
I wonder if a big part of Gal Civ 2's sales isn't the cost factor.

See, I didn't plan on buying Gal Civ 2. However, I bought a Drengin.net subscription a year ago to play GalCiv 1 and The Political Machine. I paid something like $80 to get access to a small library of a dozen games, of which I actually played about 4. Even if most of those games were not what I considered great (Celtic Kings, I'm looking at you), it FELT like a great deal. As a side note, the game I got the most mileage of was the Disciples 2 Ultimate Edition, since I got a job in foreign parts with a really old computer, and that was the only game that would run on it.

Then, fast forward nearly a year, and I get an email saying I can download Gal Civ 2. I've gotten more gameplay out of those $80 than I have from any other gaming dollars I've spent.

Value for money is worth something.
on Mar 21, 2006
Instant:

*goes a bit cross-eyed in utter confusion*

Again, uh, why are you addressing this to me? I already said I don't think adding CP had anything to do with the increased Warlords sales, and I never offered an opinion either way on the increased GC2 sales. Are you sure you didn't intend to address Campaigner, perhaps?

Peace & Luv, Liz
on Mar 22, 2006
I think i'm just agreeing with you... I'd have to go back in time to check what I was thinking when I wrote it, of course.


I wrote your name since you brought up the subject.. although I could have written something like "Thats Right ... and here is what I think...

on Mar 22, 2006
Instant:

Ahh. Perhaps it was just the way you worded it... or more possibly it was lack of sleep on my part. The end result of spring cleaning is great, but the process is a bit wearying.

Peace & Luv, Liz
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